Last @ standing,
ranked.
Every number here comes from a signed official result. Practice and Quick Play never count.
SEASON 01 is wide open.
The board fills from official drops only — the first last @ standing lands here the moment their result is signed.
How the rating works.
A competitive skill rating built from where you finish and who you beat. It is not a score of money: it has no value, can't be bought, traded or staked, and never changes a prize.
Win a 24-player official drop against players rated like you, with 7 eliminations:
K × (S − E) + min(10, elims × 1.5 × strength) · floor 100 · moves only when ≥ 2 rated players finish
- 01
Every drop is a head-to-head with everyone in it
Finish above another rated player and that counts as a win against them; below them, a loss. One official drop with 24 players is 23 results at once.
- 02
The rating gap sets the expectation
Classic Elo on a 400-point scale: beating a lobby stronger than you moves you more than beating a weaker one — that's lobby strength, priced in.
- 03
Eliminations add a small bonus
+1.5 per elimination × lobby strength (0.75–1.5), capped at +10 a drop. Placement still matters most — survival is the game.
- 04
New players settle fast
Your first 10 official drops are provisional: changes are bigger (K 64, then 40). Everyone starts at 1000.