FomoNiteFomoNite
Enter
How it works

Drop in. Loot. Fight. Survive.

Enter the island, loot up, survive the storm, and become the last Fomo account standing. Matches take 8–15 minutes with 16–32 players — fast enough to go again.

The loop
  1. Link your @
  2. Qualify
  3. Lobby
  4. Launch Deck
  5. Drop route
  6. Jump
  7. Glide
  8. Land
  9. Loot
  10. Fight
  11. Storm closes
  12. Final 5
  13. Last @ standing
  14. Prize settles

The Fomo layer gets you into the round. The game keeps you there.

Six steps

From your @ to the last one standing.

  1. Enter — in-game01

    Enter

    Link your Fomo identity once. Hit ENTER and qualification is checked automatically — no forms, no screenshots, no wallet pasting.

  2. Drop — in-game02

    Drop

    The Drop Carrier crosses Fomo Island on a seeded route. Pick your moment, freefall, and steer your hover wing to the spot you want.

  3. Loot — in-game03

    Loot

    Crack supply crates, vault boxes and lockers. Six weapons, shields, heals, mobility and utility — five slots, your call.

  4. Fight — in-game04

    Fight

    Server-authoritative shooting with a 1–3 second time-to-kill. Positioning, cover and footsteps win fights — there's no building.

  5. Stay inside the zone — in-game05

    Stay inside the zone

    The Fomo Storm closes in phase by phase and hits harder every time. Rotate early, or fight your way in.

  6. Last one standing wins — in-game06

    Last one standing wins

    Be the last @ alive. The result is signed, the seed is revealed, and a funded prize settles to your verified wallet.

A drop, start to finish

Every phase, server-controlled.

The game server drives every transition — nobody can skip a phase, pause the storm or pick a winner.

  1. 01 · SCHEDULED

    Announced

    The drop is on the schedule with its time, player cap, requirement and — once verified — its prize. The seed commitment is published.

  2. 02 · ENTRY_OPEN

    Entry open

    Press ENTER ROUND. Qualification is checked automatically and you get your spot.

    QUALIFIED ✓
  3. 03 · ENTRY_LOCKED

    Locked

    The participant order is fixed and the match seed is derived. Too few players? Entry extends two minutes at a time.

    YOU'RE IN.
  4. 04 · LOBBY

    Lobby

    Everyone gathers on the Launch Deck above the island. Move, jump, size each other up. No weapons.

    DROP IN 00:18
  5. 05 · DROP_SEQUENCE

    Drop

    The Drop Carrier crosses the island on the seeded route. Jump when you like; your hover wing opens on its own near the ground.

    SPACE TO DROP
  6. 06 · ACTIVE

    Match

    Land, loot, fight. The Fomo Storm starts its first phase.

    SAFE ZONE SHRINKS IN 00:42
  7. 07 · FINAL_ZONE

    Final zone

    Tiny circles, little cover, louder music. Final 5, then the final duel.

    FINAL TWO
  8. 08 · RESULT

    Result

    The server declares the winner, signs the result and reveals the seed. Anyone can verify it.

    LAST @ STANDING
  9. 09 · PAID

    Paid

    A funded prize settles to the winner's verified wallet — exactly once, with the transaction linked.

Any phase can end in VOID if the match can't be completed fairly — see the rules.

Controls

Keyboard and mouse.

Movement is tuned to feel good: acceleration, sprint, crouch, jump, mantle and vault, air control on the way down.

  • MoveWASD
  • Look & aimMouse
  • FireLMB
  • Aim down sightsRMB
  • Jump · drop · hover wingSpace
  • SprintShift
  • CrouchCtrlC
  • Pick up · open · doorsE
  • ReloadR
  • Inventory slots1–5
  • Full mapM
  • ScoreboardTab

Phones are great for entering, spectating, results and profiles. Gameplay is desktop-first.

Your screen

Minimal on purpose.

Top: who's left, your eliminations, the storm. Bottom: health, shield, five slots and ammo. Nothing else in the way.

18 LEFTELIMS 3STORM 00:42
SAFE ZONE SHRINKS IN
00:42
HP 84
SHIELD 50
[1]Pulse[2]Scatter[3]Patch[4]Smoke[5]
Loot

Concise loadout. Modest tiers.

Five inventory slots, any mix. Common, rare and epic tiers differ only a little — skill decides fights, not a lucky roll. Loot comes from supply crates, vault boxes, lockers and the floor.

Weapons
  • Pulse Rifle
    Medium-range automatic. Balanced.
  • Burst Rifle
    3-round burst. More accurate.
  • Scatter
    Close-range shotgun.
  • Beam Rifle
    Slow precision weapon.
  • Sidearm
    Fast pistol.
  • Arc Launcher
    Limited explosive utility.
Health & shield
  • Patch
    Small health restore.
  • Medkit
    Large health restore.
  • Shield Cell
    Small shield top-up.
  • Shield Core
    Big shield top-up.
Mobility
  • Fomo Dash
    Short movement burst.
  • Bounce Pad
    Launches you upward.
  • Blink
    Short teleport with a cooldown.
Utility
  • Smoke Orb
    Temporary sight block.
  • Scan Pulse
    Briefly shows nearby movement — never a wallhack.
  • Bubble
    Temporary defensive dome.

Health 100 + shield 100. Damage hits your shield first; storm damage goes straight to health. No building — cover is walls, rocks, crates and terrain.

Fomo Storm

The zone is the clock.

A lavender energy field closes in phase by phase — a long first circle, then faster and tighter, down to a final circle with almost no cover. Storm damage starts low and climbs every phase, so you can't heal through it forever.

Spectate

Out? Keep watching.

Eliminated players follow their eliminator or cycle the survivors. Anyone can watch a live drop with a broadcast camera that chases fights, rotations and the final duel — official drops run on a short delay so nobody can feed info to players. Every match is saved as a replay.

Watch live →
Practice

Fun at $0.

Quick Play drops you into a 16-seat lobby with a faster storm, filling empty seats with bots. The Shooting Range has every weapon and infinite ammo. No Fomo needed, no prize.

Ready for your drop?

Read the official rules and check the eligibility first.

Enter Next Drop